Easy Guide: What Does the tags Section Do?
What is the tags Section?
In mrc-cooking, the tags section is only used on factories (your cooking stations) in config.lua. It lets you control how things look and act when someone uses a cooking station. You can use it to set up camera angles, play animations, show props (objects), and add cool effects like steam or fire.
You put the tags table inside a factory in your config.lua.
What Can You Do With Tags?
Here are the main things you can set up:
1. Camera
Change where the player’s camera looks when using or crafting at a station.
['camera'] = {
onUse = {
offset = vector3(X, Y, Z), -- Move the camera to this spot
rotationOffset = vector3(X, Y, Z), -- Rotate the camera
},
onCraft = {
offset = vector3(X, Y, Z),
rotationOffset = vector3(X, Y, Z),
},
}
2. Player Animation
Make the player’s character do an animation (like stirring, grilling, etc).
['player_animation'] = {
onUse = {
dict = 'animation_dictionary', -- Animation group name
animation = 'animation_name', -- Animation name
flag = 1, -- Usually 1 (how the animation plays)
},
onCraft = {
dict = 'animation_dictionary',
animation = 'animation_name',
flag = 1,
},
}
3. Props
Show objects (like pots, pans, or tools) either on the table or in the player’s hand.
['props'] = {
onUse = {
{
model = 'prop_model_name', -- What object to show
offset = vector3(X, Y, Z), -- Where to put it
rotationOffset = vector3(X, Y, Z),
},
},
onCraft = {
{
model = 'prop_model_name',
bone = 'IK_R_Hand', -- Attach to player's hand (optional)
offset = vector3(X, Y, Z),
rotationOffset = vector3(X, Y, Z),
},
}
}
- If you use
bone, the prop sticks to the player. If not, it sits on the table.
4. Particles
Add effects like steam, fire, or smoke.
['particles'] = {
onCraft = {
{
dict = "particle_dictionary", -- Effect group name
name = "effect_name", -- Effect name
scale = 1.0, -- Size of the effect
color = vector3(R, G, B), -- Color (optional)
offset = vector3(X, Y, Z), -- Where to show it
rotationOffset = vector3(X, Y, Z),
looped = true, -- Should it repeat?
},
},
}
How Do I Use It?
- Copy the parts you want (camera, animation, props, particles) into the
tagssection of your factory. - Change the values to fit your setup (try different numbers to see what looks good).
- You don’t have to use every section—just the ones you want.
Example
tags = {
camera = {
onUse = {
offset = vector3(-1, -1, 2),
rotationOffset = vector3(-45, 0, -45),
},
},
player_animation = {
onCraft = {
dict = 'amb@prop_human_bbq@male@idle_a',
animation = 'idle_b',
flag = 1,
},
},
props = {
onCraft = {
{
model = 'prop_kitch_pot_lrg',
offset = vector3(0, 0.75, 0),
rotationOffset = vector3(0, 0, -30),
},
},
},
particles = {
onCraft = {
{
dict = "core",
name = "ent_amb_torch_fire",
scale = 0.5,
offset = vector3(0, 0.75, -0.15),
rotationOffset = vector3(0, 0, 0),
looped = true,
},
},
},
}
Tip: Play around with the numbers and see what happens in-game. You can make your cooking stations look and feel unique!